![]() Some letters need to be included into certain minimum lengths, indicated by a small number in the top right of their square block, and words touching black boxes without letters will delete them. Random blocks with letters arranged in twelve rows cover the screen, and you have to connect letters located abreast of each other. ![]() To summarize it in one sentence: to me, SpellTower is like Tetris with words. Allow me now to shortly recap what playing SpellTower is all about (the app features a one-minute tutorial, which also interactively explains the game’s concept). It is a lovely website you should take a look at – whether you’re interested in games or not – just for the sake of admiring Zach’s work as a web designer.īut since I am interested in iOS games and I was curious to see if the game could live up to the site’s promise, I downloaded SpellTower for the ludicrously low price of $1.99 (actually, it’s currently on sale for $0.99, so please head over to the App Store to get it first, then continue reading afterwards). Zach Gage, the developer, promotes SpellTower with a nice scrollable site, containing some lovely designed icons and symbols, large, mono-colored backgrounds, and some moving CSS3 flavour. Although I concluded that it would not fit the series, the website nevertheless looked like the game could be worth my time. When I looked at the game’s website for the first time, I asked myself whether it could be a new subject for my Inspiring UI series. I hope it gives everyone who’s loved the game a reason to pick it back up again and share it amongst their friends and family.I still remember the day when Chris recommended this game to me – SpellTower. I thought a lot about all the experiences that people have had with the game when I was designing this new version. The experiences and love I had for the game has been outstripped by its audiences a thousandfold. I’m deeply grateful that SpellTower has been able to be something special for so many people, and I think that’s why so many people have shared it with friends, loved ones, and strangers on elevators.Įven though SpellTower is a game I made, it’s really barely mine anymore. Games felt like a way to do this on a huge scale, but the stories I heard from SpellTower players taught me that games do so much more for people than I ever expected. ![]() I wanted to help people think critically and come away with more than they arrived with. I got into games because I wanted to connect with people in a positive way. With SpellTower I heard about grandparents playing the game every morning to keep their minds sharp, parents playing it with their kids, expectant mothers playing it to get through morning sickness, and countless sightings of strangers playing it on subways, planes - even elevators. The first iPhones it ran on had a 3.5 inch screen and 320 x 480 resolution! I literally did a double-take at that resolution when I looked it up.Ī funny part about having a hit game is people talk to you about it. I can't believe it's almost 10 years since it released. It’s pretty wild to be revisiting my first hit game, SpellTower. Plus iCloud Backup, Highscores reported for games even while in-progress, detailed statistics for every mode, Game Center leaderboards, and achievements. Joining them is the brand new Search mode, plus ExPuzzle, Double Puzzle, Bubble Puzzle, and Blitz mode! If any letters make it to the top row, it's game over.Ĭlassic modes Daily Tower, Tower, Puzzle, Rush and Zen are all back and packed with brand new BONUS TILES that double (or more!) word values. Pick your words wisely! As you play, more tiles rise from the bottom of the screen! It'll take all of your lexicological wits, and tactical know-how to keep your columns down. The original best-selling mobile word game, reimagined!
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